You can speak to everyone for now, but there isn't much that can be done. You start off in the ship's Control Room with everyone inside except Shay's father. If you begin with Alex's ship on the left you play as Shay. When the cutscene finishes and you can choose which ship to start on. Some of the information you find in one side will be helpful in the other. In order to solve this big issue, you are going to need to alternate between both Shay's and Vella's perspectives of the crisis. Here there is a colision between both ships because of the auto pilot navigations between the two. Act Two release date: April 28, 2015.Once you complete the sections of both Shay and Vella's story, you will then begin the final area known as Plague Dam. Original release date (Act One): January 28, 2014. The entire game of Broken Age is now available for purchase through the official website, Steam, and GOG.com.īibliography: Broken Age, Act 2. Written and directed by Tim Schafer. But as with all things, don’t believe the hype unless you’re also carrying a grain of salt in your inventory. If you’re a fan of the classic puzzle games from the 1990s or Tim Schafer’s work in general, then you might enjoy this game for what it’s worth. No satisfying growth or change between their families. Neither Shay nor Vella really grow up because of their adventures they just keep fighting monsters and solving puzzles until they win and that’s it. But all that gets lost in Act Two, when their adventurous natures get diverted toward a bizarre conspiracy with a clear antagonist. It made for a great coming-of-age story, told in two different ways. What got me excited about the first half of the game was how Shay and Vella were two kids trying to break the status quo of their lives, asking questions and sabotaging their families’ plans. Of course, I didn’t find the knot-untying puzzle as hard to solve as others claimed, so I suppose there were a few small victories. I’m not ashamed to admit that I had to rely on one or two walkthrough guides in order to solve some of these puzzles-and in some cases, the solutions they offered didn’t even match up with the solution that my puzzle needed. But even then, there were puzzles that jumped up in difficulty, from rewiring robots by trial-and-error to guiding another robot across a room with lights that had to go out in a precisely timed sequence. I can tell that the developers wanted players to switch back and forth between Shay and Vella, which meant digging through obscure little hints and background details in one world to solve a problem in the other setting. I thought it was clever (at first), but overall, the plot development didn’t seem too relevant to a series of endless puzzles and backtracking.Ĭompared to what we had in Act One, the puzzles in Act Two were a lot more difficult to accomplish. We finally learn what happened to Shay’s world of Loruna and how it takes into the sinister forces behind Marek, Mog Chothra, and the Maidens’ Feast. I’m also proud that I recognize the name and voice of Richard Steven Horvitz, who plays the Space Weaver (mostly because I can totally hear faint hints of Daggett from Angry Beavers when he reacts to things). Even celebrity cameos like Jack Black and Wil Wheaton are fun in their own way. So what does the second installment of Broken Age have to offer?įrom Elijah Wood’s snarkiness to Jennifer Hale’s shifts in emotional tone, this game has some solid actors attached. With Vella trapped in the belly of the beast and Shay roaming the outside world for the first time, our two heroes struggle to collect their arsenal and put a stop to the alien conspiracy that connects both their worlds. At the start of Act Two, we learn that Shay’s “spaceship” was actually the interior of Mog Chothra. In Act One, we get to know our two teenage heroes: Shay, a boy kept coddled in a spaceship who wants to break free, and Vella, a girl who escapes her sacrifice at the Maidens Feast and pledges to destroy the evil creature Mog Chothra. Copyright © 2015 by Double Fine Productions Needless to say, I don’t think the hype was worth it. It took longer than expected for Act Two to finally come out, so now we can talk about the game from start to finish. This modern puzzle-adventure game was notable for its surreal premise, its brilliant colors and animation, and its origins as a wildly successful Kickstarter project, connected to Scafer and other veteran developers. If you’re a fan of the old point-and-click adventures games from the Nineties (or if you read my review from last year), then you probably know all about the hype surrounding Tim Schafer’s Broken Age project.
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